Tag Archives: outlines around my render
Create a cloud animation in Maya to use as 2D sprite-sheet in Unity 5.
Create some spheres in Maya; Arrange them to look cloud-like, intercepting spheres is okay, since I’m after a stylized look; Assign a shader of your choice, mine is a toon shader; Key frame some slight movement for all the frames; … Continue reading
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Tagged 2D, 2D animation, alpha, animation controller, animation for games, cloud animation, how to, maya, outlines around my render, png, sprite, spritesheet, stylized, Toon shader, tutorial, Unity, Unity 2D
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